Adding animations in the unreal engine

( Artefact ) I got all my animation from then used cinema 4D to refine the animation then moved them all in to the Unreal engine in a fbx format.Screen Shot 2016-04-26 at 18.18.50.png

After importing the animation and the meshes i ran in to a few troubles and it wasn’t letting me add my animation in to a blend space, i deleted everything then started again only importing one mesh, this ended up working for me.Screen Shot 2016-04-26 at 18.18.57.png

In the blend space i mapped my animations to the one mash that i had imported. in this blend space I mapped my idle, walking and running together so it smoothly transitions when the character starts to move or gets faster.Screen Shot 2016-04-26 at 18.19.18.pngScreen Shot 2016-04-26 at 18.19.59.png

all the animation files


clunker texture uv

i started of by painting my model in 3D bodypaint in cinema 4DScreen Shot 2016-04-26 at 17.11.28.png

I painted each part that needed to be a different texture a different colour, i then moved the uv map in to photoshop.Screen Shot 2016-04-26 at 17.13.35.png

I started to delete the colours one by one and using layered textures to fill in the colours.Screen Shot 2016-04-26 at 17.15.42.png

This is the end texture with all the new texture.

the texture on the model.

Sci-fi in media report plan


introduction What is Sci-Fi

(talk about what sci-fi means and how it came about)

2nd paragraph The different types of sci-fi genres and how they are portrayed

3rd paragraph how sci-fi is shown in the media such as tv shows, films, and games and how that has changed over time.

4th paragraph how sci-fi is seen in socially (gaming, show fans and film fans)

5th paragraph colours, sounds and visuals of sci-fi how it is shown differently in different types of media.

6th paragraph audiences of sci-fi and how they see the other types of media (gamer see films)

7th conclusion talk about the changes of media and how sci-fi has effected it.