Category Archives: Designing and Pitching

making my pick ups pick upable

To make my Pick ups i made a 3D model in cinema 4D and saved it as an FBX then i imported it in to the unreal engine as a mesh. i then made a new actor and placed my mesh as the actor after resizing it. i added a point light to make the gem glow and a rotation so it would spin in place.

i added a “when actor overlap” event followed by a destroy actor and a spawn emitter and spawn sound at location but to do that i had to get the actors location with the node “get actor location”

to make the gem add up to a point to the score i had to make an integer for the pick ups then i had to set up for when the sidescroller character overlaps the gem the gem gets added to the score thought the integer. Screen Shot 2016-05-24 at 19.42.53.png


Adding animations in the unreal engine

( Artefact ) I got all my animation from then used cinema 4D to refine the animation then moved them all in to the Unreal engine in a fbx format.Screen Shot 2016-04-26 at 18.18.50.png

After importing the animation and the meshes i ran in to a few troubles and it wasn’t letting me add my animation in to a blend space, i deleted everything then started again only importing one mesh, this ended up working for me.Screen Shot 2016-04-26 at 18.18.57.png

In the blend space i mapped my animations to the one mash that i had imported. in this blend space I mapped my idle, walking and running together so it smoothly transitions when the character starts to move or gets faster.Screen Shot 2016-04-26 at 18.19.18.pngScreen Shot 2016-04-26 at 18.19.59.png

all the animation files