Category Archives: Designing and Pitching

making my pick ups pick upable

To make my Pick ups i made a 3D model in cinema 4D and saved it as an FBX then i imported it in to the unreal engine as a mesh. i then made a new actor and placed my mesh as the actor after resizing it. i added a point light to make the gem glow and a rotation so it would spin in place.

i added a “when actor overlap” event followed by a destroy actor and a spawn emitter and spawn sound at location but to do that i had to get the actors location with the node “get actor location”

to make the gem add up to a point to the score i had to make an integer for the pick ups then i had to set up for when the sidescroller character overlaps the gem the gem gets added to the score thought the integer. Screen Shot 2016-05-24 at 19.42.53.png


Adding animations in the unreal engine

( Artefact ) I got all my animation from then used cinema 4D to refine the animation then moved them all in to the Unreal engine in a fbx format.Screen Shot 2016-04-26 at 18.18.50.png

After importing the animation and the meshes i ran in to a few troubles and it wasn’t letting me add my animation in to a blend space, i deleted everything then started again only importing one mesh, this ended up working for me.Screen Shot 2016-04-26 at 18.18.57.png

In the blend space i mapped my animations to the one mash that i had imported. in this blend space I mapped my idle, walking and running together so it smoothly transitions when the character starts to move or gets faster.Screen Shot 2016-04-26 at 18.19.18.pngScreen Shot 2016-04-26 at 18.19.59.png

all the animation files

clunker texture uv

i started of by painting my model in 3D bodypaint in cinema 4DScreen Shot 2016-04-26 at 17.11.28.png

I painted each part that needed to be a different texture a different colour, i then moved the uv map in to photoshop.Screen Shot 2016-04-26 at 17.13.35.png

I started to delete the colours one by one and using layered textures to fill in the colours.Screen Shot 2016-04-26 at 17.15.42.png

This is the end texture with all the new texture.

the texture on the model.


metal textures

i have been getting my metal textures from this website!/category/?path=/Textures/rust/scratches the textures from here are high quality and free to use.


Learning Maya

I have started to learn the 3D software Maya as it is used by a lot of game development companies as well as being full of software and effects that others don’t. As well it is good to know more than one software making it easier to adapt to work.

I’ve been watching videos on YouTube.


Charger inspiration

Charger is one of the enemies in my game, it is based on the Goliath from the game Evolve, triceratops and rhinos.

charger will be bigger than the player (clunker) and will charge at the player to attack, knocking the player back.

other possible attacks.

Fire breathing, claw slashing, biting


Gemimate enemy inspiration

Gemimate is one of the enemies in my game. they are living crystals (gem + animate). they look like the gems you collect in the game.

i took inspiration from cocoons and the pokemon kakuna and  metapod.

the colours i wanna use is that of obsidian with a red or blue energy glow.


a few quick photoshop sketches.