Category Archives: Developing Research & Practice

My CV

My CV

 

 

 

Mr Tommy White

3 pathfeilds close, Totnes

TQ9 5GY

satr22@live.co.uk

01803269080

D.O.B 17/11/1995

 

Profile

 

As a university student who has just started a games design course in South Devon College university centre (in partnership with Plymouth university) i am looking to secure a position in games.i9 have been working towards this goal since I had left school. During my working experience as an office hand i worked with computer software that will help towards working in the media.

 

 

Experience

CO-OP, Totnes Devon

Shop assistant                                                                        August 2013 – November 2013

During my time with the CO-OP Group i learned how to speak to groups, work with others, time management and organisations.

 

Dartmouth Academy, Dartmouth Devon

Office hand                                                                            August 2010 – September 2010

During this work experience i learned how to use computer software and how to maintain and repair computers.

 

Education

South Devon college                                                             Awarded August 2015

Creative media production(QFC)

Triple grade pass pass pass

Extended Diploma

 

South Devon college                                                             Awarded July 2014

Creative media production (QCF)

Double grade pass pass

BTEC level 3 90-Credit Diploma

 

Dartmouth Academy AQA                                                          August 2011 – August 2012

Art and design C

GCSE

 

Dartmouth Academy WJEC                                                       August 2011 – August 2012

Home Economics C

GCSE

 

Dartmouth Academy AQA                                                          August 2010 – August 2011

Media Studies D

GCSE

 

Dartmouth Academy AQA                                                          August 2010 – August 2011

Design and Technolgoy D

GCSE

 

Dartmouth Academy EDEXCEL                                                 August 2010 – August 2012

Award Dig Apps PASS

DIDA

 

Dartmouth Academy AQA                                                          August 2010 – August 2012

English Language D

GCSE

 

Dartmouth Academy EDEXCEL                                                 August 2010 – August 2012

Cert Dig Apps PASS

DIDA

 

Dartmouth Academy AQA                                                          August 2010 – August 2012

Maths C

GCSE

 

Dartmouth Academy BTEC                                                        August 2010 – August 2012

Applied Science MERIT

BTEC

 

 

Interests

As someone who enjoys all aspects of media most of my hobbies and interests are based around that, i test games and write reviews on the games tested, i also like to draw and write short stories when i have time.

 

References

Available on request

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4 things i have inproved on

3D modeling.

before starting this course i did a interactive media college course in which i learnt the basics in 3D modeling when starting this course i started looking in to the more advanced modeling techniques and learning new 3D modeling software such as Maya and zbrush.

3D animation
again during the iterative course i learnt the basics of 3D animation which was letter the 3D software do all the work, now i have learnt have to do it myself using things such as frame by frame, rigging, mocap and bone movements although i used a site/software called called mixamo which auto rigs and lets you choose an animation this software is alot easier to use than the old one and produces smooth animations

unreal engine

before this course i had only looked at video on the unreal engine but now i have learnt how to actually use it make a game, animation, worlds and all sorts which i had never known before.

UV mapping and texturing

i have learnt how to make uv maps which then makes it easier to add textures to 3D models the way i make uv maps is different from how others make them as i colour the model using 3D body paint i colour each part a different colour then move the coloured UV map in to photoshop to add the more detailed textures.

 

 

looking in to freelance

Freelance Games Designer Maintaining Workflow

 

  1. Selling yourself

To be able to work freelance you will 1st need to sell yourself to the market you wish to work on, for me I wish to be a games artist or designer. For any freelance jobs you will need a good CV, this is one of the 1st steps towards any job, in your CV you will need to describe yourself, show what experience and skills you have by showing what jobs you have done before and/or education in the field.

 

As well as a CV it’s a good idea to make a portfolios and e-portfolios so you will be able to display your drawings, models, animations, your work on/with games and other game design documents.

Your employer will always ask to see both of these files

 

  1. Finding work

In freelance you are the one who needs to find your jobs where as if you wasn’t working freelance you will always have work. Finding work in freelance is important and is also like a betting games as you will be against 100s of other people trying to get the job that your after.

Because we all want a good income you will need your job list to be endless, although freelance jobs can pay more than non-freelance

A few tips on finding work are:

 

Building a unique CV for each job you apply for.

If you make unique CVs for each job you apply for, you will be able to tailor each one to show off the skills that the employer is looking for, for example, if the job requires you to have a good knowledge of gaming then you could write a brief description of what you know. Therefore telling the employer that you are good for the job.

 

 

 

Using recruitment agencies

Recruitment agencies are companies that are able to help you look for work by taking your CV, portfolio and other information and making it available for employers. But in some cases you do need to pay for some recruitment agencies.

 

 

 

Print Media

Remember newspapers and magazines? Well some companies still advertise in them for freelancers, it’s always best to grab a few printed media products and have a look through them. Magazines such as Edge or Graphic designs sometimes advertise jobs in them for freelancers.

 

Marketing

Freelancing is just like running your own business so its important to advertise yourself. Ways of doing this are things like social media or merchandise. Using website like Facebook or Twitter to make a fan or business page is a great way to market yourself, with these you would be able to update your audience with your latest work and portfolios.

Another great way to advertise yourself is by making videos for YouTube, you could make shorts or reels to show off your skills, and update videos to keep the world updated. As well you could make your own business website and connect all your social media with it.

 

Keeping contacts

Keep every contact you get be it a business card or past employers as you could contact them for jobs if your short. You maybe able to form a relationship with the business and become top of their list for freelance.

 

 

  1. Expos and fairs

The game industry has 100s of expos each year with these expos business promote themselves by showing off their work. In some expos some business set up places to meet freelancers.

If you have enough money and the skills you could be able to get up on stage and promote yourself, if not you could just check the floor out and ask business.

 

 

https://prezi.com/soqovtlqoyrw/maintaining-workflow-as-a-freelancer-in-the-game-industry/

Resources needed for games design.

Resources need for games design.

  1. Computer

You will need a good enough computer capable of running all the software at a reasonable speed as well as being able to run multiple software at one time. You may also need to find a screen that is in full HD to get the full effect.

Apple Macs are used a lot in games design as they can handle all that is needed for the designers, you can however get Professional PCs and laptops which have all that is needed to run everything.

The website Origin has good PCs and laptops for designers and gamers but it is in US dollars.

http://www.originpc.com/

 

  1. Animating and 3d software

Now you have the computer you need the software. The best animating and 3d modeling software I found was cinema 4D but you need to pay for the full versions. There are plenty of different 3D design software such as Blender which is free and used among some game companies.

Cinema 4D : http://www.maxon.net/en/home.html

Blender : http://www.blender.org/

 

  1. A photo editing software

You will need a photo editing software for things such as textures and different kind of texture maps. Photoshop is the best for this as it is loaded with different types of flitters and effects to make endless amounts of textures. Again you will need to pay for this software but if you don’t want to pay you can always use a software called GIMP don’t let the name fool you as this software is just like Photoshop minus a few special abilities

Photoshop: http://www.photoshop.com/

Gimp: http://www.gimp.org/

Sci-fi in media

What is Sci-fi?

https://en.wikipedia.org/wiki/Science_fiction

Science fiction is a genre of fiction dealing with imaginative concepts such as futuristic settings, futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations.

Sci-fi sub genres.

Cyberpunk

Time travel

alternate history

Millitary Sci-fi

superhuman

apocalyptic and post

space opera

space western

social sci-fi

climate fiction

biopunk

When did sci-fi start?

https://en.wikipedia.org/wiki/History_of_science_fiction

the 1st sci-fi text that has been discovered was sumerian and gilgamesh which are stories about gods dating back to 2150 BC

some say that science fiction was onky made possible sometime between the 17th and 19th centuries because of the scientific revolution, huge discoveries in astronomy, physics and mathematics

Science fiction exploded in the 20th century as technology, science and inventions in daily life encouraged a greater interest in to the future.

What makes sci-fi?

Science fiction is a genre of fiction which often tells stories about science and technology often of the future.

Science fiction has a relationship with the principles of science so the stories told are partially true and based of fact.

The colours of sci-fi

Hollywood pretty much has two modes: Bleak, grimy collapse and sterile, shiny futurity.

The primary colours of the future, according to modern cinema, are blue, brown, and creepy.

here are colour palettes of sci-fi where someone has taken every frame from a movie and squeezed it all together to show the colours. (moviebarcodes)

http://io9.gizmodo.com/5986516/classic-sci-fi-films-represented-as-multicolored-barcodes

Alien

alien

Aliens

aliens

Peometheus

Prometheus

Jurassic Park

Jurassic Park

Star Wars

starwars

As you can see its all blues, browns and blacks.

The sounds of sci-fi

deep space, rockets, technology, war, space fights

music: electronic, gothic

Popularity of sci-fi

Sci-fi is one of the most popular genre of games and film as it pushes the bounds of imagination and shows things people may not have ever seen before. Sci-fi is also slightly based on truth from advancement of technology showing the audience what could happen.

Audiences of sci-fi

The type of people that normally like sci-fi are people classed as “nerds” or “geeks”as well they audiences of sci-fi are people with creative imaginations. Age wise sci-fi is liked by many ages mostly a younger audience as they have a bigger imagination but as of late sci-fi has been taking a more horror move which is bring in the older audiences.

Top sci-fi games

1.Halo 3

2.Mass effect 2

3.Halo reach

4. starcarft

5.Mass effect 3

from Sam Heard 2015

20 Greatest Sci-Fi Video Games Of All-Time

these are based on sales.

Top sci-fi films

1.2001:A Space Odyssey

2.Blade Runner

3.Alien

4. Close Encounters ofthe Third Kind

5. Aliens

By Cath Clarke, Dave Calhoun and Tom Huddleston 2015

http://www.timeout.com/london/film/the-100-best-sci-fi-movies

based on ticket sales.

How sci-fi has effected the world

Things such as Ipads, tablets, holograms, smart phones, smart watches, computers, AI, Robotics, Space travel and some advancements in science and medicine have been inspired or taken from sci-fi films and TV shows. A lot of apples advancements were inspired by the early star trek series.

Narrative of sci-fi.

sci-fi is mostly linked with the future and future tech but there is some movies, books and games they are set far in the past such as star wars and partly Jurassic park.

 

 

History of the game industry

(Late submission due to slow upload speed at home)

What was the first game?

Tennis for two was an electronic game developed in 1958 on a Donner Model 30 analog computer which simulates a game of tennis on an oscilloscope (Oscilloscopes are used to observe the change of an electrical signal over time such as voltage change), Created by American physicist William Higinbotham, it is important step in gaming history as it is one of the first electronic games.

Tennis_For_Two_on_a_DuMont_Lab_Oscilloscope_Type_304-A.jpg

(https://en.wikipedia.org/wiki/Tennis_for_Two)

What was the first home gaming console?

The Magnavox Odyssey is the first commercial Home video game console. It was first demonstrated in April 1972 and released in August of that year, predating the Atari Pong home consoles by three years.

The Odyssey was designed by Ralph H.Baer, assisted by engineers William Harrison and William Rusch. They began around 1966 and had a working prototype finished by 1968. This prototype was known as the Brown Box.

Magnavox-Odyssey-Console-Set.jpg

https://en.wikipedia.org/wiki/Magnavox_Odyssey

 

 

When did gaming got popular?

Gaming didn’t reach mainstream popularity during the 1970 when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947 and the first true video games in the early 1950s.

overview

Before 1960 to make a game or to work in the game industry was almost none existent, to have a degree in computer science and physics. 1970 to the 1990s gaming became a lot more popular worldwide although degrees in computer science and to know how to code were needed to game a job in the games industry.

Present

Most popular video game 2013

1. Grand Theft Auto V (Rockstar)
2. FIFA 14 (EA)
3. Call Of Duty: Ghosts (Activision)
4. Battlefield 4 (EA)
5. Assassin’s Creed IV: Black Flag (Ubisoft)

The top 5 most popular games in 2013 with Grand Theft Auto V. Grand Theft Auto V took £170million to make and then making £780million on its first day.

Most popular video game 2014

1. FIFA 15 (EA)
2. Call Of Duty: Advanced Warfare (Activision)
3. Grand Theft Auto V (Rockstar)
4. Destiny (Activision)
5. Watch Dogs (Ubisoft)

Most popular video game 2015

1. Call Of Duty: Black Ops 3 (Activision)
2. Star Wars Battlefront (EA)
3. Fallout 4 (Bethesda)
4. Halo 5: Guardians (343 Industries)
5. Grand Theft Auto V (Rockstar)

Grand Theft Auto V was in the top 5 best selling games for 3 years as well as the Call OF Duty series having a new game a year.

 

Most popular Game company 2013

1. Fullbright Company
2. Gungho Entertainment

3. Naughty Dog
4. Nintendo
5. RockStar North

Most popular Game company 2014

1. Gungho Entertainment
2. Bungie
3. Nintendo
4. RockStar North
5. Activision

Most popular Game company 2015

1. 343 Industries
2. RockStar North
3. Nintendo
4. Activision
5. Bungie

The development of games over the past 3 years have advanced a lot as the next gen game consoles were released giving developer more powerful engines, bigger games, better graphics as well as a big development in Virtual Reality.

Mobile Games and Micro Transactions.

Mobile games have become a lot popular as of late, games such as Candy Crush has taken mobile gaming by storm  as well as adding Micro Transactions, most mobile games force you to buy extras or to advertise them. King the makers of Candy Crush are now a  multi million pound company.

Future

VR (virtual Reality)

Virtual Reality is when the world around you is changed by graphics and virtual worlds which then the player or user can interact with the world and control it. I believe that in the near future loads of new games will be made to use VR headsets. As of now people are converting games to be used on VR headsets.

Hololens

The Hololens is being made by Microsoft, the hololens is much like google glass where you wear glasses that add a virtual overlay of screens where as the google glass just uses projection on the glass the hololens uses things around you such as tables and walls. the prototype of the hololens when shown, showed of the game Minecraft which let the user control and manipulate the world with his hands.

Micro transactions

Micro Transactions are mostly used in mobile games but lately games on PC and Consoles are now introducing Micro transactions in to their games.