Category Archives: Digital Culture

Gender Portrayal.

Science fiction has been described as a useful tool for examining society attitudes to and conceptions of gender. fiction genres encourage writers to explore the subject of biological sex and present alternative models for societies and characters with different beliefs about gender. science fiction has been said to present only ideas about sex and gender that are fashionable or controversial in the present day, which it then projects into a future or fantasy setting.

Portrayal of women

The portrayal of women, or more broadly, the portrayal of gender in the speculative genres, has varied widely throughout the genres’ history. Some writers and artists have challenged their society’s gender norms in producing their work; others have not. Among those who have challenged conventional understandings and portrayals of women, men, and sexuality, there have been of course significant variations. The common perception of the role of women in SF works has long been dominated by one of two stereotypes: a woman who is evil (villainess) or one who is helpless (damsel in distress). These characters are usually physically attractive and provocatively dressed, often in scanty armour,and require redemption and validation by a male hero.

The first critical work focusing on women in SF was Symposium: Women in Science Fiction (1975), edited by Jeffrey D. Smith, and other influential works include Future Females:A Critical Anthology (1981) edited by Marleen S. Barr.

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women in sci-fi are often shown sexual, big hour glass shaped and showing of their skin and assets making the armour none useful in places. 

Many male protagonists of science fiction are reflections of a single heroic archetype, often having scientific vocations or interests, and being “cool, rational, competent”, “remarkably sexless”, interchangeable, and bland.Annette Kuhn posits that these asexual characters are attempts to gain independence from women and mother figures, and that this and their unfailing mechanical prowess is what gives them fans. The “super-male” and boy genius are also common stereotypes frequently embodied by male characters.

Critics argue that much of science fiction fetishizes masculinity, and that incorporation of technology into science fiction provides a metaphor for imagined futuristic masculinity. Examples are the use of “hypermasculine cyborgs and console-cowboys”. Such technologies are desirable as they reaffirm the readers’ masculinity and protect against feminisation.This fetishisation of masculinity via technology in science fiction differs from typical fetishisation in other genres, in which the fetishised object is always feminine.

The book Spreading Misandry argues that science fiction is often used to make unfounded political claims about gender, and attempt to blame men for all of society’s ills.

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Males are shown as tall big strong and powerful when in comes to costumes and armour it is made to show that males are big and strong and powerful the hero of the day types.
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Critical analysis of sci-fi

The origins of sci-fi or science fiction comes from the scientific fantasies of technological developments. However science fiction can be defined as characteristics of the film, game or other media, as the speculation on or extrapolation from current events, or as a set of  viewing protocols. However, in common usage, the term science fiction often encompasses a wide range of concerns, including fantasy and horror. Some people can argue that the origins of all film lies in science fiction.

Most science fiction, even the epic universes in Star wars and Star trek, pick only two or three issues to investigate in depth. an episode here or a character there might point in the direction of other concepts possibly worthy of investigation, but the scope of the series often prevents the narrative from looking into the idea for what it’s worth.

Sci-fi video games

Mass Effect is a video game. Specifically, a role-playing, third-person shooter hybrid, other wise called an action-adventure game. Mass Effect is one of the biggest sci-fi video games and universe to date. the idea is you run around talking to other characters and exploring environments and new planets, uncovering the story layer by layer through dialogue, discoveries, and connecting events. There are also some parts that involve gun-fights, special powers, and explosions.

For an epic science fiction narrative, the medium of action-adventure games gives three immediate advantages  the setting, the casting, and emotional involvement which mass effect has a lot off.

 

“Mass Effect is epic. It’s the product of the best parts of Star Trek, Star Wars, Battlestar Galactica and more with a protagonist who could be the love-child of Picard, Skywalker, and Starbuck. It’s one of the most important pieces of science fiction narrative of our generation. Mass Effect goes so far beyond other fictional universes in ways that you may not have yet realised. It is cosmic in scope and scale. Sci-fi nerds have long debated over which fictional universe is the best. The Star Trek vs Star Wars contest is infamous into banality, with lesser skirmishes among fans of shows and books like Battlestar Galactica, Enders Game, Xenogenesis, Farscape, Dune, Firefly,Stargate, and others fleshing out the field. Don’t mistake this piece as another pointless kerfuffle among obsessive basement dwellers. Mass Effect matters because of its ability to reflect on our society as a whole.” (by on FEBRUARY 17, 2012) 

This shows that video games are taking over the sci-fi genre as they can let people live in there worlds. As well in Kyle Munkittricks post he uses the names “nerd”, “nerds” and “basements dwellers” which are all types of stereotypes that are related with science fiction and gaming.

Resources needed for games design.

Resources need for games design.

  1. Computer

You will need a good enough computer capable of running all the software at a reasonable speed as well as being able to run multiple software at one time. You may also need to find a screen that is in full HD to get the full effect.

Apple Macs are used a lot in games design as they can handle all that is needed for the designers, you can however get Professional PCs and laptops which have all that is needed to run everything.

The website Origin has good PCs and laptops for designers and gamers but it is in US dollars.

http://www.originpc.com/

 

  1. Animating and 3d software

Now you have the computer you need the software. The best animating and 3d modeling software I found was cinema 4D but you need to pay for the full versions. There are plenty of different 3D design software such as Blender which is free and used among some game companies.

Cinema 4D : http://www.maxon.net/en/home.html

Blender : http://www.blender.org/

 

  1. A photo editing software

You will need a photo editing software for things such as textures and different kind of texture maps. Photoshop is the best for this as it is loaded with different types of flitters and effects to make endless amounts of textures. Again you will need to pay for this software but if you don’t want to pay you can always use a software called GIMP don’t let the name fool you as this software is just like Photoshop minus a few special abilities

Photoshop: http://www.photoshop.com/

Gimp: http://www.gimp.org/

Sci-fi in media

What is Sci-fi?

https://en.wikipedia.org/wiki/Science_fiction

Science fiction is a genre of fiction dealing with imaginative concepts such as futuristic settings, futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations.

Sci-fi sub genres.

Cyberpunk

Time travel

alternate history

Millitary Sci-fi

superhuman

apocalyptic and post

space opera

space western

social sci-fi

climate fiction

biopunk

When did sci-fi start?

https://en.wikipedia.org/wiki/History_of_science_fiction

the 1st sci-fi text that has been discovered was sumerian and gilgamesh which are stories about gods dating back to 2150 BC

some say that science fiction was onky made possible sometime between the 17th and 19th centuries because of the scientific revolution, huge discoveries in astronomy, physics and mathematics

Science fiction exploded in the 20th century as technology, science and inventions in daily life encouraged a greater interest in to the future.

What makes sci-fi?

Science fiction is a genre of fiction which often tells stories about science and technology often of the future.

Science fiction has a relationship with the principles of science so the stories told are partially true and based of fact.

The colours of sci-fi

Hollywood pretty much has two modes: Bleak, grimy collapse and sterile, shiny futurity.

The primary colours of the future, according to modern cinema, are blue, brown, and creepy.

here are colour palettes of sci-fi where someone has taken every frame from a movie and squeezed it all together to show the colours. (moviebarcodes)

http://io9.gizmodo.com/5986516/classic-sci-fi-films-represented-as-multicolored-barcodes

Alien

alien

Aliens

aliens

Peometheus

Prometheus

Jurassic Park

Jurassic Park

Star Wars

starwars

As you can see its all blues, browns and blacks.

The sounds of sci-fi

deep space, rockets, technology, war, space fights

music: electronic, gothic

Popularity of sci-fi

Sci-fi is one of the most popular genre of games and film as it pushes the bounds of imagination and shows things people may not have ever seen before. Sci-fi is also slightly based on truth from advancement of technology showing the audience what could happen.

Audiences of sci-fi

The type of people that normally like sci-fi are people classed as “nerds” or “geeks”as well they audiences of sci-fi are people with creative imaginations. Age wise sci-fi is liked by many ages mostly a younger audience as they have a bigger imagination but as of late sci-fi has been taking a more horror move which is bring in the older audiences.

Top sci-fi games

1.Halo 3

2.Mass effect 2

3.Halo reach

4. starcarft

5.Mass effect 3

from Sam Heard 2015

20 Greatest Sci-Fi Video Games Of All-Time

these are based on sales.

Top sci-fi films

1.2001:A Space Odyssey

2.Blade Runner

3.Alien

4. Close Encounters ofthe Third Kind

5. Aliens

By Cath Clarke, Dave Calhoun and Tom Huddleston 2015

http://www.timeout.com/london/film/the-100-best-sci-fi-movies

based on ticket sales.

How sci-fi has effected the world

Things such as Ipads, tablets, holograms, smart phones, smart watches, computers, AI, Robotics, Space travel and some advancements in science and medicine have been inspired or taken from sci-fi films and TV shows. A lot of apples advancements were inspired by the early star trek series.

Narrative of sci-fi.

sci-fi is mostly linked with the future and future tech but there is some movies, books and games they are set far in the past such as star wars and partly Jurassic park.

 

 

Microsoft’s HoloLens shown playing Halo 5

what is Microsoft HololLens?

HoloLens is essentially a holographic computer built into a headset that lets you see, hear and interact with holograms within an environment such as a living room or an office space.hololens-5-638.jpg16x9-hololens.jpgMicrosoft’s HoloLens could have greater gaming potential than we thought, with a new video showing Halo 5 being streamed from an Xbox One to the still in-development headset.

Project manager Varun Mani posted a clip to his YouTube channel, showing him seamlessly transitioning from playing the game on a conventional TV to the virtual screen that HoloLens can “mount” onto walls in the real world.

Mani shows how the HoloLens can be used to position a high-def remote screen in the player’s field of vision, and use its eye-tracking and gesture controls to resize and reorient the image. It’s likely that the game was streaming over a local WiFi network rather than over the internet, as the action looks smooth on the HoloLens’ screen.

Ultimately, streaming to HoloLens is still a conventional Haloexperience — a first-person shooter viewed through a 2D plane, but it’s undeniably a cool way to play the game.HaloLens4.jpg

It’s also a very early test of the technology, and more exciting things could come from it. Just providing a second screen for when the family TV is occupied, without having to own a second bulky TV, could be of great use.

Although Microsoft showed off HoloLens at E3 2015 with a Minecraft demo, its two main showcases have focused less on gaming and more on how it would be used in academic or professional scenarios. Mani’s clip, though brief, shows the helmet may yet have appeal to gamers.

http://www.wired.co.uk/news/archive/2015-12/02/halo-5-guardians-running-on-hololens