( Artefact ) I got all my animation from mixamon.com then used cinema 4D to refine the animation then moved them all in to the Unreal engine in a fbx format.
After importing the animation and the meshes i ran in to a few troubles and it wasn’t letting me add my animation in to a blend space, i deleted everything then started again only importing one mesh, this ended up working for me.
In the blend space i mapped my animations to the one mash that i had imported. in this blend space I mapped my idle, walking and running together so it smoothly transitions when the character starts to move or gets faster.
all the animation files
I started off by using my photo shop concept and moving it to cinema 4D, i then used a cube object and moved its points to get the basic shape of my weapon.
after i hide the main body and started to make the shapes i wanted to cut out using the boole tool, i did this in the same way as the main body by getting a cube and moving the points to make the shapes i wanted.
i then joined all these shapes together so the were one object.
This made it easier on the boole tool and kept my work space tidy. This is the results after using the boole tool
i started to add detail to fill the weapon out.
After adding the detail i made a scope for the top on the gun using a tube, cubes, and the boole tool and i added little bits of detail like the tubing.
This is the end results.
2nd of Nov
Today we were shown how to make an app that lets you move between 2 pages. As this was my 1st time using x-code i learnt how to use buttons and how to code a button to quit or close a page.
to begin with my quit button made my app crash but deleting the button and adding a new one in is place sorted it out.
Today we was told how to set up Xcode to make an app we found out the different type of code used to make apps.